Class Type

Online class

Class Time:

One hour per session

Age Group

From 8 to All Ages

Number Of Kids:

10 Students per Session

Course Duration

4 Months

Classes per week

Two classes per week

Next Batch Start Date

2025-10-04

Computer Science

4.5(312)

 


Module 1: Introduction to Computer Science (1-2 weeks)

  • Lesson 1: What is Computer Science?

    • What is computer science? Understanding how computers work.
    • Introduction to different fields of computer science (e.g., programming, artificial intelligence, cybersecurity).
    • Examples of how computer science is used in daily life (e.g., apps, games, websites).
    • Hands-on activity: Explore basic computer functions and interact with different programs.
  • Lesson 2: The Basics of a Computer

    • Components of a computer: CPU, memory, input/output devices, and storage.
    • Understanding what hardware and software are.
    • Hands-on activity: Identify the main components of a computer (using images or physical components if available).
  • Lesson 3: Introduction to Algorithms

    • What is an algorithm? Simple problem-solving steps.
    • Real-life examples of algorithms 
    • Hands-on activity: Create a simple algorithm 

Module 2: Programming Basics (2-3 weeks)

  • Lesson 1: Introduction to Programming

    • What is programming? Understanding how computers follow instructions.
    • Introduction to coding languages (Scratch).
    • Hands-on activity: Write your first program (e.g., print “Hello, World!” or create a simple animation in Scratch).
  • Lesson 2: Variables and Data Types

    • Understanding variables: Storing and manipulating information.
    • Introduction to different data types (strings, numbers, booleans).
    • Hands-on activity: Create a program where variables store user information (name, age, favorite color).
  • Lesson 3: Conditionals and Loops

    • Introduction to conditionals (if/else): Making decisions in programs.
    • Introduction to loops: Repeating tasks in code.
    • Hands-on activity: Write a program with conditionals and loops (e.g., a guessing game or a countdown timer).

Module 3: Problem Solving with Code (2-3 weeks)

  • Lesson 1: Debugging: Fixing Errors in Code

    • What is debugging? Understanding errors and how to fix them.
    • Common types of errors: syntax, logical, and runtime errors.
    • Hands-on activity: Debug a provided program that contains errors.
  • Lesson 2: Breaking Down Problems: Step-by-Step Problem Solving

    • Introduction to breaking down problems into smaller, manageable parts (decomposition).
    • Creating flowcharts and pseudocode.
    • Hands-on activity: Solve a problem by creating a flowchart or writing pseudocode (e.g., how to find the biggest number in a list).
  • Lesson 3: Introduction to Functions

    • What are functions and why are they important? Reusing code.
    • Syntax of defining and calling functions.
    • Hands-on activity: Write a program using functions to perform tasks like adding two numbers or displaying a message.

Module 4: Creating Interactive Projects (3-4 weeks)

  • Lesson 1: Introduction to Game Design

    • Basics of creating interactive games: characters, objectives, rules.
    • How game programming works: input, output, and logic.
    • Hands-on activity: Create a simple game (e.g., a guessing game or a moving character in Scratch).
  • Lesson 2: Advanced Game Mechanics

    • Introduce more complex game elements: scoring, levels, timers.
    • How to handle user input and interactive elements.
    • Hands-on activity: Add scoring or levels to your game, or create an interactive animation.

Module 5: Web Development for Kids (3 weeks)

  • Lesson 1: Introduction to the Web

    • What is the internet? How do websites work?
    • Basic HTML: Structure of a webpage (headings, paragraphs, links, images).
    • Hands-on activity: Create your first webpage using HTML.
  • Lesson 2: Styling Your Webpage with CSS

    • Introduction to CSS: Colors, fonts, and layout.
    • Hands-on activity: Style your webpage with CSS (change colors, fonts, and add images).